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AI Insights · Timothy · April 2022

Top 5 Boxing Games on Android in Europe Q1 2022

Discover the performance trends of the top 5 boxing games on Android in Europe for Q1 2022, including weekly downloads, revenue, and active users.

Top 5 Boxing Games on Android in Europe Q1 2022

Explore the performance of the top 5 boxing games on the Android platform in Europe during Q1 2022. Data is sourced from Sensor Tower, where more insights are available.

EA SPORTS™ UFC® Mobile 2 demonstrated significant growth in weekly revenue, starting from $256 at the end of December 2021 and reaching approximately $7K by the end of January 2022. Weekly downloads saw a peak of 370K in the week of January 31, with active users rising to nearly 487K during the same period. The app maintained a strong presence with over 278K weekly active users by the end of March.

Punchy Race: Run & Fight Game had a notable start with 250K downloads in the last week of December 2021. Although weekly revenue remained modest, peaking at $24 in mid-March, the game saw fluctuating download numbers, ending the quarter with 23K downloads in the last week of March. Active users showed a decrease from 450K in late December to 120K by the end of March.

Level Up Runner experienced a steady decline in weekly downloads, starting from 86K in late December and dropping to around 33K by the end of March. Revenue trends were relatively stable but low, with a slight peak at $203 in late December. Active users also decreased from 123K at the end of December to around 59K by the end of March.

Punch Bob saw consistent download numbers, starting at 21K in late December and peaking at 67K in the last week of February. The game had no significant revenue data but maintained a steady increase in active users, reaching over 104K by the end of February and slightly declining to 82K by the end of March.

Real Boxing 2 showed a robust performance in weekly revenue, peaking at $4.2K in mid-January and ending the quarter at approximately $2.3K. Weekly downloads fluctuated, with a high of 73K in early March. Active users saw a notable increase, peaking at 121K in early March before slightly declining to 75K by the end of the quarter.

These trends highlight the dynamic nature of the mobile boxing game market in Europe. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022